If an empire becomes a vassal you can research and have a bonus to their techs (right?) but what if you're really different? Would the corporation gain my extra robomodding techs so their drones are better? Would my empire, if it was his vassal, gain the ability to. png 54 × 54; 7 KB. null_void_beam. Stellaris Real-time strategy Strategy video game Gaming comments sorted by Best Top New Controversial Q&A oldent85 Science Directorate • Additional comment actions. Can fit into Small, Medium and Large slots; 90% accuracy; 400% damage against shieldThe United Nations Space Alliance (UNSA) is an international political organization that handles matters related to trade, travel, land claims and all efforts relating to human space colonization. Put a single Medium void beam on each ship in a fleet of battleships, and fill the other slots with anti-armor/anti-hull, and you just stomp. A few Null Void Beams in a fleet can allow a higher percentage of weapon slots to be dedicated to anti-armor and anti-hull weapons that are typically stopped by shields. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter:. ago. 3 Autocannon; 3. Researchers produce 0. The design gets even better if the crisis is the Scourge because their special fighter you can scavenge from debris does more damage and has 66% armor penetration (instead of just bonus armor damage) in addition to the normal 100% shield penetration. Jump to latest Follow Reply. Assuming I understand it correctly, non-spiritualist empires need a scientist with expertise: psionics to have a chance of rolling psionic theory, which is the lead-in tech to all other psionic techs. The rare tech from the dimensional portal - what kinetic tech finally surpasses this for % shield damage point for point. Not sure if this is "meta" or. 16. Its modifiers are +400% to shields and -75% to both armor and hull. But combined with plasma, neutron or lances it is a really useful weapon. Stellaris Wiki. The latter part is case sensitive, you can copy and paste that into the command console. The Null Void Beam works best when combined with a laser or plasma weapon, and its real advantage is that it allows you to completely ignore the weapons upgrades on the engineering tech tree. Null Void Beam: a very situational anti-shield weapon, it only makes sense if you're intentionally avoiding all kinetic weapon techs, and even then it's very questionable. Shields form the first layer of hit points of a ship. Obviously, replace technology_id_here with the technology ID of your. 建造模板 (Construction Templates) 行星建造速度: +50%. A few Null Void Beams in a fleet can allow a higher percentage of weapon slots to be dedicated to anti-armor and anti-hull weapons that are typically stopped by shields. In my last game against the unbidden I had destroyers and corvettes with the null void beam and arrivate on my cruisers battle ships and Titans. Sometimes its like an epty void and you can get the null beam weapon. 39772. They would give Null Void Beams and Plasma Cannons now I can't get them even though I have researched them . I love Null Void Beams, especially paired with Lasers/Plasma. Related wiki The. The bad news: It took around 2 seconds to lose 50+ Frigates in every fleet. The game was good though. The following 200 files are in this category, out of 481 total. The void cloud will now be killed by your fleet and leave debris which you can scan with a science ship to obtain the option to research the technology as normal, you can speed this up via typing into the console 'physics X' where X is the remaining. Fist one is supper effective against shields but utterly useless against hull, second one ignores shields but have ridiculous min damage of 1. Enter the name of an event to filter the entries in the table. The awkward thing about neutron for me is that they really want to be in the back but if you're going torpedo there's not really a lot of weapons that also work in that same range apart from missiles. Guardians. and if you didnt have any shields their lasers were just cutting you to ribbons. Can fit into Small, Medium and Large slots; 90% accuracy; 400% damage against shieldas title saysCollection of stellaris mods trying to add more diversity and events whilst keeping the game challenging. If you're getting the option of these from an event, I'd pick null void beam because it won't show up normally in the tech tree. . This command will research the technology type with the specified ID. Spaceborne aliens. Steam Workshop: Stellaris. With a few repeatable techs on Energy weapons, Null Void Beam is a strong hard counter. . R5: Got doorway event and null void. 1. 5 focused arc emitter's. Beware that armor has significantly more cost and upkeep. It is absurdly effective against shields but highly ineffective against both armor and hull. This mod changes the Extra Dimentional Weapon effects to something that resembles plasma a bit more. . For example, putting one null void beam and two lasers on a corvette should be fine. All trademarks are property of their respective owners in the US and other countries. Posted by 3 years ago. Can fit into Small, Medium and Large slots; 90% accuracy; 400% damage against shieldNull Void beams no longer count as space fauna weapons. Stellaris. If you're counting glandular acclimation, there's no real benefit to being lithoid. Med Null void beam 90 104 milion 1/3rd the average (mean) distance to Mars. ago. com - SIG P250 2SUM 9mm Pi. By harnessing the entropic nature of the Iroquis, this beam can actually destroy Hormuz. WealthyAardvark • Shared Burdens • 4 yr. * Null Void Beam now has its own icon ##### # Balance ##### * Zro is now significantly more likely to appear in the galaxy, although still being very rare. Cymsdale High Warlord. Stellaris Real-time strategy Strategy video game Gaming 12 comments Best enfo13 Rogue Servitor • 5 yr. It would be interesting to see a version of Stellaris where you literally could not research the entire. It’s a shame those weapons come from RNG since they are better shield strippers till you get to like Kinetic Artillery and Mega cannons and they allow you to focus on energy weapons so you can use your engineering research for other stuff. And there is nothing useful for their gun slot, besides maybe Null Void Beam. Can be learnt from the null void (a possible outcome of the interdimensional portal event chain), this weapon possesses the unique ability to destroy energy by harnessing the entropic nature of the null void. Creating ships. Stellaris. Technology. This saves you a huge amount of tech and allows you to focus all your engineering research on defensive ship components and economic upgrades. Null Void beams are actually good. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. (65. 来自区划的帝国规模: -10%. These are efficiency against armour or shields it seems so I'm guessing it's like lasers vs armour or kinetics vs shields or plasma vs hull ? Say level 5 lasers with a. So the Corvettes in Picket Range, Destroyers at Artillery with Large Null Void Beam and Cruisers at Line Range with Hangers, how would this setup fare? ReplyThe reason I started this project was because I found lots of Stellaris content creators on YT giving the same advice: neutron launchers are king. 3424486444. It is absurdly effective against shields but highly ineffective against both armor and hull. 39 * 500% = 66. Can fit into Small, Medium and Large slots; 90% accuracy; 400% damage against shieldIt is absurdly effective against shields but highly ineffective against both armor and hull. 1 Mass Driver; 3. The Null Void Beam is a specialist weapon designed to break shields. Burst them down. That or we already know all the meta and stellaris players steamroll all the aliens. The moment we meet aliens, it would be quite an eye opener and stellaris gets the updates we need for a 4x SIM. . » See SMS short codes for other countries. A few Null Void Beams in a fleet can allow a higher percentage of weapon slots to be dedicated to anti-armor and anti-hull weapons that are typically stopped by shields. Dec 18, 2018 @ 1:32pm I need that. Also, other opponents will have different defenses and that will effect what you should use on your ships. Lasers are great. ago. It offers either mutually exclusive paths, determined at random, or the Plight of the Beta-Universe situation, which the IDs for the events in the event chain are 9800, 9805, 9810,. Can fit into Small, Medium and Large slots; 90% accuracy; 400% damage against shieldAnalyzed Void Clouds debris Void Clouds use the electrical charges generated by the dense gases that make up most of their core to release bolts of burning plasma. A few Null Void Beams in a fleet can allow a higher percentage of weapon slots to be dedicated to anti-armor and anti-hull weapons that are typically stopped by shields. Can fit into Small, Medium and Large slots; 90% accuracy; 400% damage against shieldIt is absurdly effective against shields but highly ineffective against both armor and hull. If you get siphon / NVB - you're ignoring railguns and shines (as together with no missiles & no strike craft it's reducing your engineering tree A LOT making in much less troublesome to research new hulls. 3 Swarmer Missiles; 4. The range of a M-Slot Null Void Beam is about as far as the range of L-Slot Plasma or Laser weapon. The latter is usually more effective at taking down shields, if you can equip it. 260. But combined with plasma, neutron or lances it is a really useful weapon. There are weapons which do extra damage to armor or hull than normal and some bonuses based off of that (think Null-void beams vs plasma etc). Can fit into Small, Medium and Large slots; 90% accuracy; 400% damage against shieldIt is absurdly effective against shields but highly ineffective against both armor and hull. Null Void Beam is awesome in theory but its hull damage is awful so keep that in mind and maybe mix some other kinetic weapons in. If you have kinetic weapons researched, use those instead. The objective is to expose them to field conditions before flipping the switch to make this. I've also been lucky enough to get null void beam and trying those out with neutron launchers. 158 Badges. I hope to get some feedback from this great community too. Its modifiers are +400% to shields and -75% to both armor and hull. 9 that merges the various incompatible game rules and scripted triggers added by mods. Can fit into Small, Medium and Large slots; 90% accuracy; 400% damage against shieldIt is absurdly effective against shields but highly ineffective against both armor and hull. A few Null Void Beams in a fleet can allow a higher percentage of weapon slots to be dedicated to anti-armor and anti-hull weapons that are typically stopped by shields. Which anti-armor small-mid yield weapons are you putting on your corvettes and or interceptor destroyers? Yes it's that simple. Null Void Beam, Good or Doodoo? (On Console, Overlord dlc update for the pc homies) Related Topics Stellaris Real-time strategy Strategy video game Gaming comments sorted by Best Top New Controversial Q&A Add a Comment More posts you may like. Elitewrecker PT. Also fixes the Null Void Beam icons. This Mod adds a new colossus weapon that concentrates Null Void-Beams and makes planets poof out of existence! To research the colossus weapon, you must have researched the normal Null Void Beams-Technology you get after reaching the Null Void Event outcome at the Doorway event chain. Join. viirinsoftworks. Megacorp is not required fDescription: With this mod there are seven basic types of strike craft (and three level of advancement per type), corresponding to the five types of basic kinetic and energy weapons and the two types of point-defense. A few Null Void Beams in a fleet can allow a higher percentage of weapon slots to be dedicated to anti-armor and anti-hull weapons that are typically stopped by shields. Would the dmg against shields now be 13. But if you're just researching normally and have both options, depends on if you want your science ships to teleport, or have good shield stripping. I remember that Null Void Beams use to show up under Physics research there was a greater chance of them. If an empire becomes a vassal you can research and have a bonus to their techs (right?) but what if you're really different? Would the corporation gain my extra robomodding techs so their drones are better? Would my. Related wiki. The-red-Dane. Starfighters! [3. I would think it's a later gun tech because +400% shield damageUseful link – >stellaris tech tree [turanar. I got a tech that gave +400% shield damage out of it. Members Online • Daft_kunt24. Don't you get the null-void-beam tech from it? 400% dmg to shields. They are extremely effective against armor and very effective against hull but highly ineffective against shields. this is why. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by…Stellaris Wiki Active Wikis. Because if two mods modify the same rule or scripted trigger, only the last loaded one will apply, causing prob. Base damage is much less than the KA. 2 Ancient Nano-Missile Cloud Launcher; 4. Lasers would've needed to do only 2000 damage and Kinetic Artillery only 500. others game usually use energy weapon to break enemy shield, kinetic weapon to destroy armor. Reply. Put a single Medium void beam on each ship in a fleet of battleships, and fill the other. !Merge Patch - Glavius's Ultimate AI - Real Space. What's your opinion of Null Void Beams? Discussion So my current playthrough is one of those rare cases where I got the Null Void version of the Doorway event and I got the. 2. 维护费:0. After all you should want your anti-shield weapons to have the biggest range. We must bolster this DLC to keep Stellaris sailing smoothly to get *any* of our ideas. Buff null-void beam by 20% in addition to, so other empires can still make some use of it. #4. 4. Is the railgun better than the null void beam against shields?虚空光線砲(Null Void Beam)は固有のアイコンを持つ。 ズィロは銀河に出現する可能性が相当高くなったが、非常に希少であることは変わりない。 惑星補正は採掘・農業・発電所区域の出力に影響する場合、これらの区域の上限にも影響する。as title saysA place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. The main weapons are Kinetics + Null Void Beam. Range in Stellaris Range in Km Context Strike Craft 10 50,000 4 earth diameters. Subscribe to download. The rare tech from the dimensional portal - what kinetic tech finally surpasses this for % shield damage point for point. Aspect of the Void: 6 32x Null Ovoideffect give_technology = { tech = tech_lasers_2 } All technologies are listed somewhere in the common/technology folder. being ineffective at damaging either. These IDs are intended for use with the “research_technology” console command. One hull technology gives corvettes. Buff null-void beam by 20% in addition to, so other empires can still make some use of it. Now that we can aggressively alter the genetics of other empires a Qu playthrough seems much more achievable! It’s a shame you can’t seem to scramble a species’ other traits with the Devolving Beam though. Salvaged from Extradimensional Invaders, Matter Disintegrators work by applying 5th-dimensional energy manipulation principles on lower dimensional planes to create highly powerful energy shots. The average damage is quite low (2. Awakened empires get pretty severe debuffs after a while, so you can work on building your fleets/economy while that is ticking up, There’s a list here of their ships and weapons load out, the Rock Paper Scissors style works like this. #3. Extradimensional Weaponry:Compatible with Stellaris 3. Late-game having all your weapons use one type of damage repeatable is very favorable, too. It seems that kinetic launcher is better compared to null void beam (L size). Unlocking each requires you to have the proper level of strike craft technology and a matching level in the corresponding. But combined with plasma, neutron or lances it is a really useful weapon. Are missiles good Stellaris? Missiles have only average DPM and can be shot down. A few Null Void Beams in a fleet can allow a higher percentage of weapon slots to be dedicated to anti-armor and anti-hull weapons that are typically stopped by shields. 5 Stellaris Tech Id List – J to P. A few Null Void Beams in a fleet can allow a higher percentage of weapon slots to be dedicated to anti-armor and anti-hull weapons that are typically stopped by shields. I would think it's a later gun tech because +400% shield damageShield also has to deal with Null Void Beam which is 500 percent damage against shields with better range than Plasma weapons have, so I would say that's the plasma equivalent although it's rarer than Plasma. Can fit into Small, Medium and Large slots; 90% accuracy; 400% damage against shieldas title saysI'm wondering if I should replace my null void beams with the level 4 railguns. Null Void is an extremely situational weapon. Kinetics (except for Autocannon) have pretty good range although still a bit lower compared to Matter Disintegrator . Last edited:. 1 How to use the Tech Id Cheat? 2 Stellaris Tech Id List – A-B. 1 Missiles; 4. ago. To quickly find a tech in this list press ctrl + f and type in the techs name. Have fun! Also got a tiny discord now for patch notes & bug. Unlocks the Null Void Beam technology with 50% progress; Dimensional Portal Researcher and Dimensional Portal Drone jobs produce Dark Matter The-red-Dane. Like. as title saysNull Void is the greatest dimensional portal event in the game. 35 a day against armor or hull. 3 Stellaris Tech Id List – C to E. 7 Technology List – T to Z. Only looking at shield dmg, the Null Void is comparable with lvl 5 kinetics, but. I am ~400h in Stellaris and still really luck of understanding all weapon types use-cases. 0. Full battleship fleets, %to hit computer. A few Null Void Beams in a fleet can allow a higher percentage of weapon slots to be dedicated to anti-armor and anti-hull weapons that are typically stopped by shields. 331k. If you're going to go with artillery NL Frigates, give their small slot missiles. A few Null Void Beams in a fleet can allow a higher percentage of weapon slots to be dedicated to anti-armor and anti-hull weapons that are typically stopped by shields. 这种屏障是由一群灵能专家用纯粹的灵能生成的。. (special exceptions are events like the Null Void beam)My null void beam is 400% effective against shields with an avg dmg of 13. I don't think so, null void beam is just better as your anti-shield weapon. I hope that Lance will fix this problem asap. github. paradox pls fix. Well, Null Void Beam alone is a terrible idea. 6 Technology List – Q to S. Spamming 200+ of em pretty much melts things. The Null Void also has really good range (artillery range on L slot); this makes it way better in combination with other energy weapons than kinetics. So in my current game, I had taken over every single other empire, and claimed the entire galaxy by 2350 or so (It was a tiny galaxy so it wasn't all that hard), so increasing fleet power wasn't a priority. To open the console, press ~ and then enter “research_technology (technology_id_here. I would think it's a later gun tech because +400% shield damageIn the early game most enemies have their hp as armour and hull so the null void beam is pretty awful. New info: There will be research poping out to increase dark matter output. Related wiki Synthkind. I would think it's a later gun tech because +400% shield damage相关页面: 舰船组件. Stellaris: Console edition. 目录 1 The Doorway 2 The Null Void 3 A Dimension of Suffering 4 Mirror Mirror 5 Probing the Void 6 Doorway Closed 7 Inter-dimensional Trade Increases 8 Calling the Void 9 Doorway Closed 10 Inter-dimensional Trade Decreases 11 Doorway Closed 12 Doorway Closed The Doorway What can only be described as a dimensional portal has been. Mass driver path can kill void clouds. That's with pure armour and anti armour weapons. 0. It's been over five years. A place to share content, ask questions and/or talk about the 4X grand strategy…For a while it was meta to skip kinetic weapons 2 because if you were lucky you could get an alien weapon like null void beam that dealt with shields enough to focus on lasers while focusing on all the other important engineering techs. Null Void Beam may seem really weak in number compared to other late-game weapons but don't forget it has 500% shield damage and range on par with Matter Disintegrator. . Plasma or Lasers. Med Null void beam 90 104 milion 1/3rd the average (mean) distance to Mars Large Kinetic/ missiles 100 150 million Almost precisely 1 AU - to the point where I suspect this is no accident. Showing 1 - 15 of 17 comments The author of this thread has indicated that this post answers the original topic. 95 damage/day against shields, and only 13. Vodafone. Belhedler. Active Wikis. Open console by pressing ~ and enter “research_technology (technology_id_here)”. Dec 28, 2009 5. Must use Rare Crystals to build. All codes for the game: The main list. Tachyon Lance + 4 Neutron Launchers, Tacyon Lance + 3 Neutron Launchers + 1 Null Void Beam, Focused Arc Emitter + 4 Neutron Launchers, and Focused Arc Emitter + 4 Cloud Lightning. If you want more Stellaris guides, you can also Check: Console Commands & Cheats. 40. Starfighters! [3. 4 dps vs shields and much better performance vs everything else. Null Ovoid is a RARE Slayer item obtained from crafting. ^^ #4. Is the railgun better than the null void beam against shields?as title says397 votes, 24 comments. This is a pretty common situation. Like the Null Void Beam, it also possesses one of the longest ranges for its weapon size, all but ensuring they are the first weapons engaged on a target, or allowing smaller variants to complement larger primary weapons. Null void beam x35. Best. All trademarks are property of their respective owners in the US and other countries. ago. It's a minor edit of the FX files. 9; 2; 2; Reactions: Reply. Wind. Must use Rare Crystals to build. Large null void beams only do 66. Report. Like the Null Void Beam, it also possesses one of the longest ranges for its weapon size, all but ensuring they are the. I would think it's a later gun tech because +400% shield damagePropulsion Proponent Proclamation. Aug 13, 2021. Can fit into Small, Medium and Large slots; 90% accuracy; 400% damage against shieldas title saysas title saysas title saysIt is absurdly effective against shields but highly ineffective against both armor and hull. I don't like the 2H + 2S + 2P section, because S seem like a waste on a Battleship hull, and P is worthless if you have Strike Craft. Additional comment actions. Range in Stellaris Range in Km Context Strike Craft 10 50,000 4 earth diameters PD/small plasma/cutting laser/ autocannon. 3424486444. 8K 55K views 1 year ago One of the greatest disappointment in stellaris and the reason I'd love a fleet battle overall, null void. I was spending my time researching and exploring new. kinetics hit shuilds and presumably suck energy from the shuilds capacitors or something. ago. 4880804. 052. tl;dr bigger = better most of the time, rush cruisers with hangars, then rush battleships with X slots and never build a cruiser ever again. Nope, same as always, not much, if anything, changed in the meta of Stellaris for a long, long time. Reply Averath Platypus • Additional comment actions. [deleted] • 5 yr. The null beam does 13. 3 Autocannon; 3. #footer_privacy_policy | #footer. 9 "Caelum" Release Date. Can fit into Small, Medium and Large slots; 90% accuracy; 400% damage against shieldParadox. But most of the time there's a focus on one of those two, either by having better tech in one category or some other factor. Been playing Stellaris a lot recently in the hype for federations. The End of the Scourge: crisis. I'm wondering something, if no one knows I'll just find out myself with a friend. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter:. Yeah it almost seems like an ideal "generalist" combination for a battleship would be a focused arc emitter on a spinal mount, three neutron launchers on artillery core to get through armer and hull, and then put a null void beam on. The Unbidden use weapons called Matter Disintegrators which are similar to beefed-up lasers, including their weakness against shield. Stellaris Wiki Active Wikis. You also want to stack up on shields. shields up through t4, although I think it's outdamaged by every single other weapon in the game against both armor and hull. and today are also ready to roll out the next batch of fixes to the stellaris_test beta branch. 39 * 25% = 3. nope. Another is a null void that gives a small dark matter income and null void beam tech. 2 dark matter, null beam has same stats as basic laser with +10 to tracking, +20 to range and -2 to energy. 组件分类. I'm wondering something, if no one knows I'll just find out myself with a friend. Can fit into Small, Medium and Large slots; 90% accuracy; 400% damage against shieldIt is absurdly effective against shields but highly ineffective against both armor and hull. 4 Torpedoes; 4. I wouldn't use them with missiles, but a Corvette with 1 NVB and either 2 plasma or 1 plasma 1 disrupter can be very strong, especially in swarms. Null Void Beam #1. Another comparison point is the Missile, which has slightly more damage than a laser, but has more than double the range and gets to ignore shields instead of having a damage penalty against them. Technology. 3 Null Void Beam; 6 Point-Defense T3; 18 Shield T6; 3 Shield Capacitor; Depends on patron upgrades Reward 1000 Engineering Research; 1000 Physics Research;as title saysas title saysIt is absurdly effective against shields but highly ineffective against both armor and hull. Null void beams vs Kinetic Artillery. Is the railgun better than the null void beam against shields?Compatible with Stellaris 3. [deleted] • 5 yr. 1 Mass Driver; 3. It's the 2nd best anti-shield weapon in the game, right behind the large-slot-only kinetic artillery. Only looking at shield dmg, the Null Void is comparable with lvl 5 kinetics, but you can potentially get it way earlier. 95 dps vs shields while kinetic artillery is better in every possible way with 91. A few Null Void Beams in a fleet can allow a higher percentage of weapon slots to be dedicated to anti-armor and anti-hull weapons that are typically stopped by shields. We would like to show you a description here but the site won’t allow us. New info: There will be research poping out to increase dark matter output. Can fit into Small, Medium and Large slots; 90% accuracy; 400% damage against shieldThis mod is a global compatibility patch for Stellaris 3. now I'm making ships to defend. 1 Regular Strike. It's crafted with 128x Null Sphere and 32x Enchanted Obsidian. More Help A list of all technologies in Stellaris, along with their IDs for use in console commands, cheats and. Full battleship fleets, %to hit computer. Stellaris @StellarisGame. Go to your Steam library, right click on Stellaris -> Properties -> betas tab -> select "stellaris_test" branch. I don't want the other events really. Honestly got this only once or two; Direct competitor for. Starfighters! [3. It. Feral Prethoryn Sighted: crisis. Minimum range is now shown for all weapons, not just those with a minimum range greater than zero. A few Null Void Beams in a fleet can allow a higher percentage of weapon slots to be dedicated to anti-armor and anti-hull weapons that are typically stopped by shields. The rare tech from the dimensional portal - what kinetic tech finally surpasses this for % shield damage point for point. 6 Ancient Saturator Artillery; 4 Explosive weapons. . It is absurdly effective against shields but highly ineffective against both armor and hull. I build one battleship that is entirely Null Void beams for every 4 proton torp battleships. Originally posted by Exsoit : @utilityguy i keep a large amount of researchers to switch out specialists as i need them. Ascension perks. They are extremely effective against hull, very effective against armor but very ineffective against shields. 5 / 4. does this include the null void beam which looks so bad i refuse to use it even though it makes shields look like wet paper Guilliman [author] Jan 20, 2020 @ 10:12pm I'll check it out of this still works. Average damage by the Null beam is 13. Adding on Null Void Beam cuts the DPS, but gives you a little more shield breaking power and is pretty much the only case where Null Void is even worth considering. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. Engineering research. [deleted] • 5 yr. If you're going to go with artillery NL Frigates, give their small slot missiles. ago. Can fit into Small, Medium and Large slots; 90% accuracy; 400% damage against shieldIf Stellaris battles had smarter targeting, so you could load up one ship with Null Void beams, and the rest with mining lasers, so the one strips shields one by one from enemies, as the others trail it to crush, then the existing weapons system would be fine. Can fit into Small, Medium and Large slots; 90% accuracy; 400% damage against shieldThe Overtuned origin was a step in the right direction, but it still leant it’s self to a Xenophile playstyle. Store Mods Forum Launcher Mods Forum Launcheras title saysas title saysIt is absurdly effective against shields but highly ineffective against both armor and hull. The only reason to use Null Void is if you're intentionally avoiding researching Kinetic weapons. Even at 400% increase and 50% decrease, Neutron= 500+ dmg, while Void= less than. This article is for the PC version of Stellaris only. Have fun! Also got a tiny discord now for. A list of all technologies in Stellaris, along with their IDs for use in console commands, cheats and mods. 5 Scourge Missiles; 5 Strike Craft. 4880804. 9 but should work with previous version too Have you ever felt like there was not enough origins? Tired of choosing Prosperous Unification again and again?. 712 14. As a little update, the Null Void Beam has a +400% shield damage multiplier, but -75% armour and hull damage, and comes in S, M, and L sizes. 0: Event fires every game I settle planets to any degree. I just want the Null Void. My four fleets of about 40k power just patrolled my trade routes. All rights reserved. 大型太虚光束 Large Null Void Beam. By the time null beam ships get into range- many shields will be destroyed by neutrons. Stellaris Wiki Active Wikis. Note: Gigasctructural requires Utopia, and Certain ships/megastructures in NSC2 won't work without Apocolypse/Utopia. You don't need this mod if you onl. this is a weapon intended to allow a ship in Stellaris to fulfil that. Vodafone. It's the "Null Void Beam". I just wish that it came on a lot more often than it does now. If you get it on one of your guaranteed habitables you can do an incredibly strong push with. 3. Can fit into Small, Medium and Large slots; 90% accuracy; 400% damage against shieldIt is absurdly effective against shields but highly ineffective against both armor and hull. Posadist_Girl • 2 yr. If you have (for example) Destroyers with 1M Null Void 4S Plasma (or 1M +2S Plasma), that will likely dominate in the.